Immersive Lab

The software arm of A&D Lab — proprietary VR/AR/XR applications and digital twins of serviced equipment. We support field technicians in real time and enable procedure training without any risk to the device. We work with META, PICO, SONY and HoloLens 2 headsets as well as PC-class VR rigs, and integrate with 3D CAD documentation and CMMS systems.

Operator in a VR headset working with an equipment digital twin
01 — Why it matters

Measurable results after deployment

  1. 01

    45% fewer errors

    Interactive checklists and visual cues minimize mistakes during technical servicing.

  2. 02

    Shorter training time

    Simulated scenarios let new employees reach proficiency up to 30% faster.

  3. 03

    Safety

    Critical procedures can be tested in a virtual environment, with no risk of equipment damage.

  4. 04

    Remote SME support

    An expert connects with the field technician, sees exactly what they see, and adds AR annotations.

02 — Key platform features

Modules and their applications

Digital Twin Engine

Converts CAD models into lightweight 3-D meshes and maps service points.

Workflow Builder

A step-by-step procedure builder with multimedia instructions and task-sequence control.

Remote Assist

AR video conferencing with 3-D space annotation, HD snapshots and repair-session recording.

CMMS Connector

Synchronizes with our ticket, parts and repair-history management system.

Analytics Dashboard

Task-completion statistics, error heat-maps and procedure non-conformance alerts.

03 — How it works

4 deployment steps

  1. 01

    Equipment digitization

    CAD model import, photogrammetry or 3-D scanning, and digital-twin creation.

  2. 02

    Procedure definition

    Together with the customer's engineers we design step sequences, tests and parameter checks.

  3. 03

    CMMS integration

    Procedures and alerts connect to existing service tickets.

  4. 04

    Training and validation

    Users complete interactive training sessions, and results feed into the KPI dashboard.

04 — Use cases

Where the platform excels

  1. 01

    Flight simulators

    Motion-system and projector calibration without powering down the device.

  2. 02

    HVAC & UPS

    Virtual inspection path for filters, sensors and emergency-shutdown tests.

  3. 03

    Security equipment

    Baggage X-ray unloading procedures and detector firmware update workflows.

  4. 04

    Electronics lab

    BGA rework training with thermogram preview in AR glasses.

05 — Partner technologies

We rely on proven technologies from industry partners

In our VR/AR/XR solutions we build on professional partner platforms — enterprise-class Varjo headsets and EyeTracking systems. These form the hardware layer on which we build our proprietary immersive applications.

06 — Varjo · technology partner

Mixed reality at human-eye resolution.

Varjo headsets are professional mixed-reality devices offering human-eye-level resolution. We use them in advanced simulators, industrial and defense training — everywhere the highest image quality, photorealistic visualization and flawless detail recognition in VR/XR are required.

Where we use Varjo

  1. 01

    Piloting and operator simulators

    Photorealistic training environments for pilots, UAV operators and vehicle crews — full immersion while preserving instrument legibility thanks to human-eye resolution.

  2. 02

    Defense and industrial training

    Repeatable training scenarios in a safe VR/XR environment — from service procedures to team tactics.

  3. 03

    Mixed reality in service

    Overlaying digital layers on real components — service instructions, technical documentation and remote expert support within the technician's field of view.

  4. 04

    Engineering visualization

    1:1-scale CAD design reviews, ergonomics validation and design reviews before building a physical prototype.

What sets the Varjo platform apart

Resolution
Human-eye (up to 70 PPD)
Mode
Mixed Reality / VR / XR
EyeTracking
200 Hz, foveated rendering
Field of view
115° horizontal
Pass-through
Full-resolution video
Integrations
Unity, Unreal, OpenXR
07 — EyeTracking · technology partnerEyeTracking logo

Precise, real-time gaze-point analysis.

EyeTracking technology enables precise, real-time analysis of user gaze points. We apply it in UX research, training simulators and foveated-rendering systems, where it improves the performance and realism of VR experiences. EyeTracking also enables natural interaction — gaze control and behavioral biometric analysis.

Where we use EyeTracking

  1. 01

    UX and ergonomics research

    Heat maps and gaze paths reveal what users are actually looking at — from interfaces to operator panels and cockpits.

  2. 02

    Training simulators

    Analysis of operator attention focus during training scenarios — an objective assessment of reactions, decisions and fatigue.

  3. 03

    Foveated rendering

    Full-resolution rendering only where the user is looking — higher performance and realism in VR/XR environments.

  4. 04

    Biometrics and interaction

    Gaze-based control, behavioral authentication and cognitive-load analysis based on gaze and pupil patterns.

Specifications and capabilities

Sampling rate
up to 200 Hz
Accuracy
< 0.5° of angle
Calibration
5- and 9-point
Integration
Varjo headsets, desktop monitors
Data export
CSV, Unity/Unreal integrations
Analysis
Heat maps, gaze plots, AOI
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