Immersive Lab
The software arm of A&D Lab — proprietary VR/AR/XR applications and digital twins of serviced equipment. We support field technicians in real time and enable procedure training without any risk to the device. We work with META, PICO, SONY and HoloLens 2 headsets as well as PC-class VR rigs, and integrate with 3D CAD documentation and CMMS systems.
01 — Why it mattersMeasurable results after deployment
- 01
45% fewer errors
Interactive checklists and visual cues minimize mistakes during technical servicing.
- 02
Shorter training time
Simulated scenarios let new employees reach proficiency up to 30% faster.
- 03
Safety
Critical procedures can be tested in a virtual environment, with no risk of equipment damage.
- 04
Remote SME support
An expert connects with the field technician, sees exactly what they see, and adds AR annotations.
02 — Key platform featuresModules and their applications
ModuleDescription
Digital Twin Engine
Converts CAD models into lightweight 3-D meshes and maps service points.
Workflow Builder
A step-by-step procedure builder with multimedia instructions and task-sequence control.
Remote Assist
AR video conferencing with 3-D space annotation, HD snapshots and repair-session recording.
CMMS Connector
Synchronizes with our ticket, parts and repair-history management system.
Analytics Dashboard
Task-completion statistics, error heat-maps and procedure non-conformance alerts.
03 — How it works4 deployment steps
- 01
Equipment digitization
CAD model import, photogrammetry or 3-D scanning, and digital-twin creation.
- 02
Procedure definition
Together with the customer's engineers we design step sequences, tests and parameter checks.
- 03
CMMS integration
Procedures and alerts connect to existing service tickets.
- 04
Training and validation
Users complete interactive training sessions, and results feed into the KPI dashboard.
04 — Use casesWhere the platform excels
- 01
Flight simulators
Motion-system and projector calibration without powering down the device.
- 02
HVAC & UPS
Virtual inspection path for filters, sensors and emergency-shutdown tests.
- 03
Security equipment
Baggage X-ray unloading procedures and detector firmware update workflows.
- 04
Electronics lab
BGA rework training with thermogram preview in AR glasses.
05 — Partner technologiesWe rely on proven technologies from industry partners
In our VR/AR/XR solutions we build on professional partner platforms — enterprise-class Varjo headsets and EyeTracking systems. These form the hardware layer on which we build our proprietary immersive applications.
06 — Varjo · technology partner
Mixed reality at human-eye resolution.
Varjo headsets are professional mixed-reality devices offering human-eye-level resolution. We use them in advanced simulators, industrial and defense training — everywhere the highest image quality, photorealistic visualization and flawless detail recognition in VR/XR are required.
Where we use Varjo
- 01
Piloting and operator simulators
Photorealistic training environments for pilots, UAV operators and vehicle crews — full immersion while preserving instrument legibility thanks to human-eye resolution.
- 02
Defense and industrial training
Repeatable training scenarios in a safe VR/XR environment — from service procedures to team tactics.
- 03
Mixed reality in service
Overlaying digital layers on real components — service instructions, technical documentation and remote expert support within the technician's field of view.
- 04
Engineering visualization
1:1-scale CAD design reviews, ergonomics validation and design reviews before building a physical prototype.
What sets the Varjo platform apart
- Resolution
- Human-eye (up to 70 PPD)
- Mode
- Mixed Reality / VR / XR
- EyeTracking
- 200 Hz, foveated rendering
- Field of view
- 115° horizontal
- Pass-through
- Full-resolution video
- Integrations
- Unity, Unreal, OpenXR
07 — EyeTracking · technology partner
Precise, real-time gaze-point analysis.
EyeTracking technology enables precise, real-time analysis of user gaze points. We apply it in UX research, training simulators and foveated-rendering systems, where it improves the performance and realism of VR experiences. EyeTracking also enables natural interaction — gaze control and behavioral biometric analysis.
Where we use EyeTracking
- 01
UX and ergonomics research
Heat maps and gaze paths reveal what users are actually looking at — from interfaces to operator panels and cockpits.
- 02
Training simulators
Analysis of operator attention focus during training scenarios — an objective assessment of reactions, decisions and fatigue.
- 03
Foveated rendering
Full-resolution rendering only where the user is looking — higher performance and realism in VR/XR environments.
- 04
Biometrics and interaction
Gaze-based control, behavioral authentication and cognitive-load analysis based on gaze and pupil patterns.
Specifications and capabilities
- Sampling rate
- up to 200 Hz
- Accuracy
- < 0.5° of angle
- Calibration
- 5- and 9-point
- Integration
- Varjo headsets, desktop monitors
- Data export
- CSV, Unity/Unreal integrations
- Analysis
- Heat maps, gaze plots, AOI